﻿using UnityEngine;
using System.Collections;

public abstract class EventID
{

    #region common
    public const string GAME_QUIT = "GameQuit";
    public const string GAME_PAUSE = "GamePause";
    public const string GAME_RESUME = "GameResume";
    #endregion

    public const string PLAYER_DIAMOND_CHANGE = "PlayerDiamondChange"; //钻石改变
    public const string PLAYER_GOLD_CHANGE = "PlayerGoldChange"; //金币改变

    public const string VERSION_UPDATE_PROGRESS_CHANGE = "VersionUpdateProgressChange";
    public const string VERSION_UPDATE_DES_CHANGE = "VersionUpdateDesChange";
    public const string MODULE_NEED_UPDATE = "ModuleNeedUpdate";
    public const string MODULE_UNZIP_DONE = "ModuleUnzipDone";
    public const string MODULE_DOWNLOAD_ERROR = "ModuleDownloadError";
    public const string MODULE_PROGRESS_CHANGE = "ModuleProgressChange";

    public const string SDK_DOWNLOADFINISHED = "SDK_DOWNLOADFINISHED";  //通过sdk下载完毕

    public const string NETWORK_MESSAGE_RECEIVED = "NETWORK_MESSAGE_RECEIVED";  //接收到网络消息

    #region Set
    public const string SET_AUDIO_SOUND_CHANGE = "ChangeSoundMuted";
    public const string SET_AUDIO_MUSIC_CHANGE = "ChangeMusicMuted";
    #endregion
}
